reel

ANIMATION

TRADITIONAL, VECTOR, FLAT, STEP BY STEP, CUTOUT, FLASH ANIMATION, PUPPET, STOP MOTION, PIXILATION, MIXED MEDIA, MOTION GRAPHICS, LOGO ANIMATION

One second is equal to 25 shots, the sequence of frames in the timeline creates motion. The heart of the action may display in different forms. Every aspect can be moved and variously connected with the others. The animation process is something achieved after taking some steps.

It starts with character design and background. This is called Style Design to decide and find a better mood and atmosphere that all project requires. Upon completion of the storyboard, attention shifts to the video board, also known as an animatic, when deciding timing, space and key poses. At this stage, when an overview of the animated video is available, the software is considered to the aim of the desired output. After choosing the layouts comprised of background, objects, props, characters, effects, it is time to turn to the animation where everything reunites in a single field. The study of motion revolves around arches, lines, rhythm, rebounds, forms, balances, actions and reactions. It is fundamental steps that epitomize the animation mood and the achievement of movement. Finally, the inbetweening among the different keyframes of the characters and the objects links with the camera movements, thus determining and concluding the motion of the video. There are different animation techniques. You can start with a Flat Design, vector or cutout. Going to more complex techniques like the traditional one called frame by frame. From my masters of Italian animator like Fabio Pacifico and Riccardo Mazzoli, I learn a lot. The specialization in Techniques and Theories of the cartoon follows me to manage complex projects aimed at high product quality. Precision, attention to detail are my foundation. Visual creativity combined with a vision of the storytelling brings to projects that work.