reel

ANIMATION

TRADITIONAL, VECTOR, FLAT, STEP BY STEP, CUTOUT, FLASH ANIMATION, PUPPET, STOP MOTION, PIXILATION, MIXED MEDIA, MOTION GRAPHICS, LOGO ANIMATION

One second is equal to 25 shots, the sequence of frames in the timeline creates motion. The heart of the action may display in different forms. Every aspect can be moved and variously connected with the others. The animation process is something achieved after taking some steps. Upon completion of the storyboard, attention shifts to the videoboard, also known as an animatic, when deciding timing, space and key poses. At this stage, when an overview of the animated video is available, the software is considered to the aim of the desired output. After choosing the layouts comprised of background, objects, props, characters, effects, it is time to turn to the animation where everything reunites in a single field. The study of motion revolves around arches, lines, rhythm, rebounds, forms, balances, actions and reactions. It is fundamental steps that epitomise the animation mood and the achievement of movement. Finally, the inbetweening among the different key frames of the characters and the objects links with the camera movements, thus determining and concluding the animation of the video.